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Build Motion and Product Video Briefs with Kling

Kling for Storytelling, Ads, and Social Clips

For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

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Plan multi-shot scenes easily with storyboard control
Experience AI videos enriched with native audio
Guide visual motion smoothly using start and end frames
Apply dynamic camera movement for cinematic results
Plan multi-shot scenes easily with storyboard control
Experience AI videos enriched with native audio
Guide visual motion smoothly using start and end frames
Apply dynamic camera movement for cinematic results

AI Video Generator

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1 / 12
Five-second vertical 9:16 premium e-commerce sneaker launch video for a contemporary US and European streetwear audience
Verified prompt

Five-second vertical 9:16 premium e-commerce sneaker launch video for a contemporary US and European streetwear audience. One original unbranded ivory running sneaker with restrained cobalt-blue accents rests on a low dark stone plinth in a minimal architectural studio. Begin with an extreme close-up of a single suspended water droplet striking the textured sole, creating a small physically realistic splash as an instant visual hook. In one fluid camera move, dolly back and arc gently around the shoe to reveal its complete silhouette; a soft ribbon of blue light sweeps across the background while the shoe stays firmly grounded and keeps exactly the same geometry, laces and colors. Finish with a crisp three-quarter product hero view and clean negative space above for later advertising copy. Photorealistic materials, finely resolved mesh, cinematic side light, cool shadow and warm highlights, controlled slow-motion water, polished luxury campaign look. No people, no logos, no text, no watermark, no extra shoes, no floating or melting objects.

Five-second vertical 9:16 premium e-commerce sneaker launch video for a contemporary US and European streetwear audience. One original unbranded ivory running sneaker with restrained cobalt-blue accents rests on a low dark stone plinth in a minimal architectural studio. Begin with an extreme close-up of a single suspended water droplet striking the textured sole, creating a small physically realistic splash as an instant visual hook. In one fluid camera move, dolly back and arc gently around the shoe to reveal its complete silhouette; a soft ribbon of blue light sweeps across the background while the shoe stays firmly grounded and keeps exactly the same geometry, laces and colors. Finish with a crisp three-quarter product hero view and clean negative space above for later advertising copy. Photorealistic materials, finely resolved mesh, cinematic side light, cool shadow and warm highlights, controlled slow-motion water, polished luxury campaign look. No people, no logos, no text, no watermark, no extra shoes, no floating or melting objects.

9:16 · 1080P
The camera flies through an immense sunflower field stretching to the
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FPV shot: The camera flies through an immense sunflower field stretching to the horizon beneath an enormous blue summer sky. Warm wind rolls through the flowers like waves across the ocean. Golden pollen rises from thousands of blossoms, surrounding the camera in an immense glowing vortex before naturally sculpting "SUNSHINE" and bursting into millions of sparkling particles carried by the breeze. Emotional, uplifting, cinematic beauty.

FPV shot: The camera flies through an immense sunflower field stretching to the horizon beneath an enormous blue summer sky. Warm wind rolls through the flowers like waves across the ocean. Golden pollen rises from thousands of blossoms, surrounding the camera in an immense glowing vortex before naturally sculpting "SUNSHINE" and bursting into millions of sparkling particles carried by the breeze. Emotional, uplifting, cinematic beauty.

16:9
4s: Rain pours over a futuristic neon city rooftop at night. Two
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0–4s: Rain pours over a futuristic neon city rooftop at night. Two cyber-enhanced anime warriors activate glowing energy blades as blue and magenta neon reflects off the wet surface. 4–8s: They sprint toward each other at impossible speed, exchanging dozens of sword strikes. Every clash releases sparks, holographic fragments, and glowing energy waves. The camera circles around them. 8–12s: Both teleport across rooftops, leaving digital afterimages and crackling electricity. Rain explodes into slow-motion droplets with every impact. 12–15s: They launch one final aerial attack. The collision creates a giant ring-shaped shockwave that sends neon signs, glass, and rain outward before fading into silence. Style: High-end anime, cinematic lighting, realistic rain physics, neon reflections, smooth action choreography, premium VFX, no text, no watermark.

0–4s: Rain pours over a futuristic neon city rooftop at night. Two cyber-enhanced anime warriors activate glowing energy blades as blue and magenta neon reflects off the wet surface. 4–8s: They sprint toward each other at impossible speed, exchanging dozens of sword strikes. Every clash releases sparks, holographic fragments, and glowing energy waves. The camera circles around them. 8–12s: Both teleport across rooftops, leaving digital afterimages and crackling electricity. Rain explodes into slow-motion droplets with every impact. 12–15s: They launch one final aerial attack. The collision creates a giant ring-shaped shockwave that sends neon signs, glass, and rain outward before fading into silence. Style: High-end anime, cinematic lighting, realistic rain physics, neon reflections, smooth action choreography, premium VFX, no text, no watermark.

16:9
Kitchen Hunt
Verified prompt

SUBJECTS Pastry Chef: adult, wearing a chef uniform, positioned on the ground level, using a large stainless steel cake spatula to chase along the edge of the countertop, escalating from controlled swings to fully uncontrolled strikes (character reference @ image1) Cockroach: small-sized, always moving on the countertop, low-position rapid crawling, advancing unidirectionally to the right along the countertop while performing left-right dodges and abrupt stops with direction changes (character reference @ image2) ENVIRONMENT Home kitchen, continuous long countertop with clear depth Common kitchen objects distributed across the countertop (bowls, plates, whisk, measuring cups, etc.) Window is closed STYLE Realistic 3D animation, strong physical feedback CAMERA DETAILS POV is a close-following rear perspective behind the cockroach, low angle moving forward along the countertop; attacks primarily press in from above and from the sides, with only one brief frontal confrontation Timeline 0:00-0:02: Medium shot, 35mm, slow push-in. The chef stands on the left side of the countertop, lightly whistling while organizing, mouth movement perfectly synchronized with the whistling sound (lip-sync); countertop objects are neatly arranged; the cockroach crawls in the corner making subtle noise, the chef gradually stops and locks onto the target. SFX: whistling (only present in this phase), subtle crawling 0:02-0:04: Low-angle tracking shot, 28mm, forward movement. The cockroach accelerates to the right along the countertop and begins dodging; the chef lunges forward and starts striking, the whistling sound completely stops the moment the action begins; the first hit strikes the countertop edge, causing objects to shift from vibration. SFX: footsteps, heavy metal impact 0:04-0:10: POV shot, 20mm, close-follow high-speed forward movement. The camera continuously advances without looking back; the cockroach performs serpentine dodging; the chef’s attacks press in from above and the sides, each strike accidentally and realistically hitting objects along the way, gradually creating and maintaining a chaotic state. SFX: continuous heavy impacts, object collisions 0:10-0:12: POV slows down. A window appears ahead; the cockroach stops on the countertop inside the window, turns to face the chef directly, shows a smug smile and makes a provocative gesture. SFX: brief pause 0:12-0:14: Medium shot push-in. The chef throws the spatula toward the cockroach; after release, no tool remains in hand; the spatula misses and hits the window, shattering the glass; the cockroach continuously jumps out through the broken opening. SFX: air slice, glass shatter 0:14-0:15: Wide static shot. The chef’s hands are empty, turns to see the entire countertop in complete chaos (all struck objects remain scattered, overturned, and dirty), brief pause followed by a breakdown scream. SFX: silence → breakdown scream

SUBJECTS Pastry Chef: adult, wearing a chef uniform, positioned on the ground level, using a large stainless steel cake spatula to chase along the edge of the countertop, escalating from controlled swings to fully uncontrolled strikes (character reference @ image1) Cockroach: small-sized, always moving on the countertop, low-position rapid crawling, advancing unidirectionally to the right along the countertop while performing left-right dodges and abrupt stops with direction changes (character reference @ image2) ENVIRONMENT Home kitchen, continuous long countertop with clear depth Common kitchen objects distributed across the countertop (bowls, plates, whisk, measuring cups, etc.) Window is closed STYLE Realistic 3D animation, strong physical feedback CAMERA DETAILS POV is a close-following rear perspective behind the cockroach, low angle moving forward along the countertop; attacks primarily press in from above and from the sides, with only one brief frontal confrontation Timeline 0:00-0:02: Medium shot, 35mm, slow push-in. The chef stands on the left side of the countertop, lightly whistling while organizing, mouth movement perfectly synchronized with the whistling sound (lip-sync); countertop objects are neatly arranged; the cockroach crawls in the corner making subtle noise, the chef gradually stops and locks onto the target. SFX: whistling (only present in this phase), subtle crawling 0:02-0:04: Low-angle tracking shot, 28mm, forward movement. The cockroach accelerates to the right along the countertop and begins dodging; the chef lunges forward and starts striking, the whistling sound completely stops the moment the action begins; the first hit strikes the countertop edge, causing objects to shift from vibration. SFX: footsteps, heavy metal impact 0:04-0:10: POV shot, 20mm, close-follow high-speed forward movement. The camera continuously advances without looking back; the cockroach performs serpentine dodging; the chef’s attacks press in from above and the sides, each strike accidentally and realistically hitting objects along the way, gradually creating and maintaining a chaotic state. SFX: continuous heavy impacts, object collisions 0:10-0:12: POV slows down. A window appears ahead; the cockroach stops on the countertop inside the window, turns to face the chef directly, shows a smug smile and makes a provocative gesture. SFX: brief pause 0:12-0:14: Medium shot push-in. The chef throws the spatula toward the cockroach; after release, no tool remains in hand; the spatula misses and hits the window, shattering the glass; the cockroach continuously jumps out through the broken opening. SFX: air slice, glass shatter 0:14-0:15: Wide static shot. The chef’s hands are empty, turns to see the entire countertop in complete chaos (all struck objects remain scattered, overturned, and dirty), brief pause followed by a breakdown scream. SFX: silence → breakdown scream

16:9
Seedance Creator Video 1091
Verified prompt

【风格 + 镜头 + 氛围】 月光废墟大教堂里两个战酋的史诗级对决,黑暗笼罩一切。镜头始终紧跟影子编织者:平稳跟踪镜头、戏剧化的低角度、影子蔓延时快速摇镜、蓄能时缓慢绕圈。暗能量、流动阴影、黑色粒子、虚空爆炸。冷调蓝紫光线,高对比度。专业动作电影质感。 【角色参考】 无参考图。原创设定:优雅女性影子编织者,苍白皮肤、银白长发、黑色流动长袍带紫色符文。敌方战酋:巨大装甲战士、重型战斧。装甲士兵、黑色武器。 【秒级时间轴】 0-4秒:【低角度动态跟踪】影子编织者对峙战酋和士兵,黑暗教堂内。战酋慢速冲锋,她闪身时从地面召唤黑影触手抓住他、砸向后方。镜头贴近平稳跟踪她。 4-8秒:【快速摇镜对打】互相交击。她制造旋转暗影盾牌挡攻击,然后释放连锁影子触手升空摔下两个士兵。镜头跟随移动的影子快速摇镜,锁定她。 8-11秒:【动态推进 + 特效】更多士兵冲来。她在地面开启影子传送门吞掉两个士兵,暴力弹出撞碎柱子。镜头穿过旋转黑暗和粒子动态推进。 11-15秒:【缓慢环绕蓄能 + 爆炸】战酋恢复冲锋。影子编织者抬臂,黑暗猛烈旋转。巨大虚空球体在她头顶凝聚。镜头缓慢环绕她、球体扩大、她抛出去引发黑能量巨爆吞没敌人。镜头环绕后拉,显示废墟和漂浮影子粒子。

【风格 + 镜头 + 氛围】 月光废墟大教堂里两个战酋的史诗级对决,黑暗笼罩一切。镜头始终紧跟影子编织者:平稳跟踪镜头、戏剧化的低角度、影子蔓延时快速摇镜、蓄能时缓慢绕圈。暗能量、流动阴影、黑色粒子、虚空爆炸。冷调蓝紫光线,高对比度。专业动作电影质感。 【角色参考】 无参考图。原创设定:优雅女性影子编织者,苍白皮肤、银白长发、黑色流动长袍带紫色符文。敌方战酋:巨大装甲战士、重型战斧。装甲士兵、黑色武器。 【秒级时间轴】 0-4秒:【低角度动态跟踪】影子编织者对峙战酋和士兵,黑暗教堂内。战酋慢速冲锋,她闪身时从地面召唤黑影触手抓住他、砸向后方。镜头贴近平稳跟踪她。 4-8秒:【快速摇镜对打】互相交击。她制造旋转暗影盾牌挡攻击,然后释放连锁影子触手升空摔下两个士兵。镜头跟随移动的影子快速摇镜,锁定她。 8-11秒:【动态推进 + 特效】更多士兵冲来。她在地面开启影子传送门吞掉两个士兵,暴力弹出撞碎柱子。镜头穿过旋转黑暗和粒子动态推进。 11-15秒:【缓慢环绕蓄能 + 爆炸】战酋恢复冲锋。影子编织者抬臂,黑暗猛烈旋转。巨大虚空球体在她头顶凝聚。镜头缓慢环绕她、球体扩大、她抛出去引发黑能量巨爆吞没敌人。镜头环绕后拉,显示废墟和漂浮影子粒子。

16:9
Close-up shot of crispy golden Zeera biscuits placed on a wooden table.
Verified prompt

(15 sec Ad Video – Zeera Biscuits) Scene 1 (0–3s): Close-up shot of crispy golden Zeera biscuits placed on a wooden table. Light steam tea cup beside it. Soft morning sunlight. 👉 Text on screen: “Subah ki perfect shuruaat…” Scene 2 (3–6s): Slow-motion biscuit break — crunch sound — zeera (cumin seeds) visible inside. Crumbs falling in cinematic style. 👉 Sound: Satisfying crispy crunch Scene 3 (6–10s): Young person dipping biscuit into chai ☕, smiling. Cozy home vibe. 👉 Text: “Har bite mein asli taste” Scene 4 (10–13s): Pack shot of Zeera Biscuits rotating with glowing light effect. 👉 Text: “Crispy • Tasty • Classic” Scene 5 (13–15s): Final frame: Family enjoying tea with biscuits together ❤️ 👉 Text: “Zeera Biscuits – Har chai ka best partner”

(15 sec Ad Video – Zeera Biscuits) Scene 1 (0–3s): Close-up shot of crispy golden Zeera biscuits placed on a wooden table. Light steam tea cup beside it. Soft morning sunlight. 👉 Text on screen: “Subah ki perfect shuruaat…” Scene 2 (3–6s): Slow-motion biscuit break — crunch sound — zeera (cumin seeds) visible inside. Crumbs falling in cinematic style. 👉 Sound: Satisfying crispy crunch Scene 3 (6–10s): Young person dipping biscuit into chai ☕, smiling. Cozy home vibe. 👉 Text: “Har bite mein asli taste” Scene 4 (10–13s): Pack shot of Zeera Biscuits rotating with glowing light effect. 👉 Text: “Crispy • Tasty • Classic” Scene 5 (13–15s): Final frame: Family enjoying tea with biscuits together ❤️ 👉 Text: “Zeera Biscuits – Har chai ka best partner”

16:9
3s: Ultra-wide cinematic establishing shot of a remote medieval mountain
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0–3s: Ultra-wide cinematic establishing shot of a remote medieval mountain village at night, surrounded by steep snowy peaks. Warm torchlight glows from stone-and-timber houses while a sensual adult dark sorceress stands on a jagged ridge above the valley, wearing an elegant obsidian gown, long black hair moving in the freezing wind. She slowly raises both hands. 3–7s: Slow dolly-in toward the sorceress as violet-black runes ignite beneath her feet. Smoke, ash and shadow energy spiral around her body. The clouds twist into a vast circular portal behind her while the village bells begin ringing below. 7–11s: A gigantic horned creature emerges fully from the portal, with ember-lit eyes, armored limbs and smoke pouring from its mouth. The sorceress lowers one hand toward the village, commanding it forward. The creature leaps down from the ridge and lands beside the village, sending snow, dust and roof tiles outward. 11–15s: The creature sweeps through the outer buildings, overturning wooden towers and scattering debris as villagers flee toward the mountain road. The camera cranes upward into a final monumental wide shot: the sorceress stands silhouetted on the ridge, the creature dominates the burning edge of the village below, and the portal closes behind them. End on a stable final frame with the village partially ruined, smoke rising into the moonlit sky, and the sorceress lowering her hands in complete control. Dark heroic fantasy, ultra-cinematic Hollywood blockbuster, realistic scale and weight, dramatic moonlight, violet-black magical glow, volumetric smoke, drifting embers, powerful cloth movement, premium VFX, coherent geography, continuous action, definitive ending.

0–3s: Ultra-wide cinematic establishing shot of a remote medieval mountain village at night, surrounded by steep snowy peaks. Warm torchlight glows from stone-and-timber houses while a sensual adult dark sorceress stands on a jagged ridge above the valley, wearing an elegant obsidian gown, long black hair moving in the freezing wind. She slowly raises both hands. 3–7s: Slow dolly-in toward the sorceress as violet-black runes ignite beneath her feet. Smoke, ash and shadow energy spiral around her body. The clouds twist into a vast circular portal behind her while the village bells begin ringing below. 7–11s: A gigantic horned creature emerges fully from the portal, with ember-lit eyes, armored limbs and smoke pouring from its mouth. The sorceress lowers one hand toward the village, commanding it forward. The creature leaps down from the ridge and lands beside the village, sending snow, dust and roof tiles outward. 11–15s: The creature sweeps through the outer buildings, overturning wooden towers and scattering debris as villagers flee toward the mountain road. The camera cranes upward into a final monumental wide shot: the sorceress stands silhouetted on the ridge, the creature dominates the burning edge of the village below, and the portal closes behind them. End on a stable final frame with the village partially ruined, smoke rising into the moonlit sky, and the sorceress lowering her hands in complete control. Dark heroic fantasy, ultra-cinematic Hollywood blockbuster, realistic scale and weight, dramatic moonlight, violet-black magical glow, volumetric smoke, drifting embers, powerful cloth movement, premium VFX, coherent geography, continuous action, definitive ending.

16:9
Advertising
Verified prompt

20:11
Create a 16:9 monochrome 2D storyboard line-sketch sheet for a winter queen
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Create a 16:9 monochrome 2D storyboard line-sketch sheet for a winter queen forging and charging a katana through ritual dance; show its attached horizon extension, and do not render bracketed labels. [HEADER] Minimal header, crisp typography, one thin rule; show only: "Crown of Frost" "Forge, gather, swing, extend" [BOARD] Balanced sheet with 11 near-equal 16:9 landscape panels, clear gutters, natural P## order, and a centered incomplete last row. Headers use `P## / camera angle / short beat`; one frozen beat each, count and order above packing. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless figures, minimal construction marks, essential set geometry. No dense/repeated lines, facial/anatomy/clothing/surface detail, fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D/clay volume, or finished rendering. [REFERENCES] Image A controls only Yuki's gross build, hair mass, crown, and layered feather silhouette. [CONTINUITY] Keep Yuki's crown, braid, slim silhouette and train fixed; no katana P01, right-hand hilt P02, complete katana P03-P11. All ritual contours stay blade-bound; the P10-P11 extension is rooted only screen-right, none behind Yuki. [RULES] Only two header lines and panel headers are visible; no panel text, arrows, icons, insets, duplicates, ghost poses, or detached object-like effect marks. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / FRONTAL ECU / pressure held: Eye-level frontal ECU, hidden horizon; Yuki's face fills frame, both hands outside and no sword visible. P02 / HAND ECU / form begins: Side hand ECU, no horizon; Yuki's open right palm frames one half-formed hilt and guard, attached contours marking unfinished edges. P03 / BLADE ECU / sword complete: Blade-axis ECU, no horizon, guard near and tip far; Yuki grips one complete katana, residual contours fixed to its new edge. P04 / LOW FRONT 3Q / current caught: Knee-height front three-quarter FS pitched up, low horizon; Yuki holds a deep side bend, katana diagonal low-left, contours converging on its edge. P05 / FRONT 3Q / current folded: Waist-height front three-quarter FS, level horizon; Yuki counter-arches with katana high screen-right above one shoulder, contours layered along the blade. P06 / LOW PROFILE / charge carried: Knee-height profile FS pitched up, low horizon and spires; Yuki holds a deep backbend, katana behind her shoulder line, contours clinging to its arc. P07 / PROFILE FS / power compressed: Waist-height profile FS, level horizon; Yuki plants a weighted side step, torso contracted, katana across her front toward screen-right. P08 / BLADE ECU / edge saturated: Side blade-axis ECU, no horizon, guard near and tip far; one dense unbroken contour skin hugs the entire katana edge. P09 / LOW REAR 3Q / blade loaded: Ground rear three-quarter MLS pitched up, low horizon; Yuki faces right, katana reaches screen-left into near foreground, oversized blade beside the frame edge. P10 / GROUND PROFILE / edge lengthens: Ground profile WS, low horizon and near ice planes converge screen-right; Yuki holds a rightward swing apex, katana near foreground, rooted extension open from its outer edge. P11 / HIGH PROFILE / scale expands: Raised profile EWS pitched down, lake top plane and foreground spire visible; Yuki is tiny lower-left, continuous extension links katana to a vast front filling the right two-thirds beyond the horizon.

Create a 16:9 monochrome 2D storyboard line-sketch sheet for a winter queen forging and charging a katana through ritual dance; show its attached horizon extension, and do not render bracketed labels. [HEADER] Minimal header, crisp typography, one thin rule; show only: "Crown of Frost" "Forge, gather, swing, extend" [BOARD] Balanced sheet with 11 near-equal 16:9 landscape panels, clear gutters, natural P## order, and a centered incomplete last row. Headers use `P## / camera angle / short beat`; one frozen beat each, count and order above packing. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, simplified featureless figures, minimal construction marks, essential set geometry. No dense/repeated lines, facial/anatomy/clothing/surface detail, fills, wash, hatching, shading, shadows, ambient occlusion, color, texture, 3D/clay volume, or finished rendering. [REFERENCES] Image A controls only Yuki's gross build, hair mass, crown, and layered feather silhouette. [CONTINUITY] Keep Yuki's crown, braid, slim silhouette and train fixed; no katana P01, right-hand hilt P02, complete katana P03-P11. All ritual contours stay blade-bound; the P10-P11 extension is rooted only screen-right, none behind Yuki. [RULES] Only two header lines and panel headers are visible; no panel text, arrows, icons, insets, duplicates, ghost poses, or detached object-like effect marks. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / FRONTAL ECU / pressure held: Eye-level frontal ECU, hidden horizon; Yuki's face fills frame, both hands outside and no sword visible. P02 / HAND ECU / form begins: Side hand ECU, no horizon; Yuki's open right palm frames one half-formed hilt and guard, attached contours marking unfinished edges. P03 / BLADE ECU / sword complete: Blade-axis ECU, no horizon, guard near and tip far; Yuki grips one complete katana, residual contours fixed to its new edge. P04 / LOW FRONT 3Q / current caught: Knee-height front three-quarter FS pitched up, low horizon; Yuki holds a deep side bend, katana diagonal low-left, contours converging on its edge. P05 / FRONT 3Q / current folded: Waist-height front three-quarter FS, level horizon; Yuki counter-arches with katana high screen-right above one shoulder, contours layered along the blade. P06 / LOW PROFILE / charge carried: Knee-height profile FS pitched up, low horizon and spires; Yuki holds a deep backbend, katana behind her shoulder line, contours clinging to its arc. P07 / PROFILE FS / power compressed: Waist-height profile FS, level horizon; Yuki plants a weighted side step, torso contracted, katana across her front toward screen-right. P08 / BLADE ECU / edge saturated: Side blade-axis ECU, no horizon, guard near and tip far; one dense unbroken contour skin hugs the entire katana edge. P09 / LOW REAR 3Q / blade loaded: Ground rear three-quarter MLS pitched up, low horizon; Yuki faces right, katana reaches screen-left into near foreground, oversized blade beside the frame edge. P10 / GROUND PROFILE / edge lengthens: Ground profile WS, low horizon and near ice planes converge screen-right; Yuki holds a rightward swing apex, katana near foreground, rooted extension open from its outer edge. P11 / HIGH PROFILE / scale expands: Raised profile EWS pitched down, lake top plane and foreground spire visible; Yuki is tiny lower-left, continuous extension links katana to a vast front filling the right two-thirds beyond the horizon.

853:960
Fast handheld shot weaving through a crowded popular cafe in Downtown Cairo
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Fast handheld shot weaving through a crowded popular café in Downtown Cairo at night (9 PM), 1960. The camera moves between tables, capturing men smoking shisha, playing backgammon, and drinking tea. Sudden fast 360-degree rotation to a small stage where a traditional Egyptian band is playing oud, tabla, and violin. Crash Zoom to the tabla player's hands drumming at lightning speed. Quick Whip Pan to a dancer in traditional costume moving hypnotically. Rapid Focus Pull to the oud player's fingers strumming the strings. The dim yellow gas lamps create dramatic shadows. The camera then does a fast Dolly Zoom backward to reveal the entire café smoke-filled, energetic, alive with music and laughter. Cinematic, handheld, fast rotation, night, 1960s Cairo, 24fps, 4K, film grain, motion blur, smoky atmosphere.

Fast handheld shot weaving through a crowded popular café in Downtown Cairo at night (9 PM), 1960. The camera moves between tables, capturing men smoking shisha, playing backgammon, and drinking tea. Sudden fast 360-degree rotation to a small stage where a traditional Egyptian band is playing oud, tabla, and violin. Crash Zoom to the tabla player's hands drumming at lightning speed. Quick Whip Pan to a dancer in traditional costume moving hypnotically. Rapid Focus Pull to the oud player's fingers strumming the strings. The dim yellow gas lamps create dramatic shadows. The camera then does a fast Dolly Zoom backward to reveal the entire café smoke-filled, energetic, alive with music and laughter. Cinematic, handheld, fast rotation, night, 1960s Cairo, 24fps, 4K, film grain, motion blur, smoky atmosphere.

16:9
Scene & Mood: A quiet uncanny rural road scene. The open countryside from
Verified prompt

Scene & Mood: A quiet uncanny rural road scene. The open countryside from image2 feels real and natural, but the surveillance mood of image1 leaks into the road through shallow puddle reflections. Lonely, restrained, realistic, unsettling. Frame Map: Start high and wide above the road from image2 , road running from lower foreground to deep center horizon. Green fields stretch on both sides, pylons sit far in the distance, heavy clouds fill the sky. The woman is small, lower center right, walking away from camera. As the camera lowers behind her, keep the road as the main leading line. End with her centered in the middle distance and one foreground puddle reflecting a single painted eye from image1 . Subject Lock image2 : Preserve the lone rear view woman from image2 : long dark hair, sleeveless dark patterned dress, white shoes, slim body shape, quiet walking posture, small silhouette against the landscape. Her face is never revealed. image2 keeps the same visible body shape, hair, wardrobe, scale, and silhouette throughout. Do not add bags, accessories, new clothing, or a full turn toward camera. Cross Frame Rules: Keep the woman on the same road, walking away, with stable scale and screen position. Maintain the same rural road, green fields, pylons, cloud cover, and natural daylight palette. The eyes from image1 appear only as reflections in shallow puddles, never as literal tanks or objects in the field. No extra people, vehicles, animals, fantasy glow, or signage text. Movement: Shot 1 (0–5s): High wide elevated tracking shot glides forward above the rural road. The woman walks slowly away. Fields ripple in light wind, clouds drift, pylons remain distant and still. Shot 2 (5–10s): Camera lowers behind her into a grounded rear-follow angle. Her dress hem moves softly, hair shifts in the wind, shoulders rise and fall with breath. Small puddles on the asphalt begin catching dark curved reflections like the painted eyes from image1. Shot 3 (10–15s): Camera continues a slow push. She stops in the middle of the road without turning around. Wind moves the fields in broad waves. One foreground puddle sharpens into a clear reflected painted eye, aligned beneath her path. Camera settles into a locked final hold. Last Frame: At 15 seconds, the woman stands still in the middle distance, back to camera, centered on the road under heavy clouds. Green fields stay wide and quiet on both sides, pylons faint on the horizon. In the lower foreground, one shallow puddle holds a crisp reflected eye from image1 . Camera locked. No on screen text, no captions, no signage typography, no rendered text in the frame. World Plate: Use image2 as the main world: rural asphalt road, green fields, scattered trees, distant pylons, heavy clouds, open horizon, natural field texture, muted daylight. Use image1 only for wet road reflection mood, cool gray undertone, and weathered painted-eye detail. Road is damp, not mirror glossy. Mild haze and soft air depth. Sound Bed: Diegetic audio only: rural wind through grass, faint power line hum, soft footsteps on damp asphalt, fabric movement, distant insects, small puddle sounds, open-air room tone. No music, no lyrics, no soundtrack, no score. Capture Realism: Natural daylight, soft highlight rolloff, lifted shadows, realistic field texture, matte damp asphalt, believable puddle distortion, mild grain, no plastic shine, no AI gloss, no over sharp edges, no crushed blacks, no clipped whites. The reflected eye looks painted, weathered, and warped by water. Camera Capture: 15 seconds total runtime. 24fps, 180 degree shutter, wide latitude cinema capture, slow elevated tracking descent into grounded rear-follow movement, subtle handheld breath after 10 seconds, 35mm lens feel with slight 50mm compression in the final hold, fine 35mm grain, muted natural color grade with cool-gray cloud shadows and deep green fields.

Scene & Mood: A quiet uncanny rural road scene. The open countryside from image2 feels real and natural, but the surveillance mood of image1 leaks into the road through shallow puddle reflections. Lonely, restrained, realistic, unsettling. Frame Map: Start high and wide above the road from image2 , road running from lower foreground to deep center horizon. Green fields stretch on both sides, pylons sit far in the distance, heavy clouds fill the sky. The woman is small, lower center right, walking away from camera. As the camera lowers behind her, keep the road as the main leading line. End with her centered in the middle distance and one foreground puddle reflecting a single painted eye from image1 . Subject Lock image2 : Preserve the lone rear view woman from image2 : long dark hair, sleeveless dark patterned dress, white shoes, slim body shape, quiet walking posture, small silhouette against the landscape. Her face is never revealed. image2 keeps the same visible body shape, hair, wardrobe, scale, and silhouette throughout. Do not add bags, accessories, new clothing, or a full turn toward camera. Cross Frame Rules: Keep the woman on the same road, walking away, with stable scale and screen position. Maintain the same rural road, green fields, pylons, cloud cover, and natural daylight palette. The eyes from image1 appear only as reflections in shallow puddles, never as literal tanks or objects in the field. No extra people, vehicles, animals, fantasy glow, or signage text. Movement: Shot 1 (0–5s): High wide elevated tracking shot glides forward above the rural road. The woman walks slowly away. Fields ripple in light wind, clouds drift, pylons remain distant and still. Shot 2 (5–10s): Camera lowers behind her into a grounded rear-follow angle. Her dress hem moves softly, hair shifts in the wind, shoulders rise and fall with breath. Small puddles on the asphalt begin catching dark curved reflections like the painted eyes from image1. Shot 3 (10–15s): Camera continues a slow push. She stops in the middle of the road without turning around. Wind moves the fields in broad waves. One foreground puddle sharpens into a clear reflected painted eye, aligned beneath her path. Camera settles into a locked final hold. Last Frame: At 15 seconds, the woman stands still in the middle distance, back to camera, centered on the road under heavy clouds. Green fields stay wide and quiet on both sides, pylons faint on the horizon. In the lower foreground, one shallow puddle holds a crisp reflected eye from image1 . Camera locked. No on screen text, no captions, no signage typography, no rendered text in the frame. World Plate: Use image2 as the main world: rural asphalt road, green fields, scattered trees, distant pylons, heavy clouds, open horizon, natural field texture, muted daylight. Use image1 only for wet road reflection mood, cool gray undertone, and weathered painted-eye detail. Road is damp, not mirror glossy. Mild haze and soft air depth. Sound Bed: Diegetic audio only: rural wind through grass, faint power line hum, soft footsteps on damp asphalt, fabric movement, distant insects, small puddle sounds, open-air room tone. No music, no lyrics, no soundtrack, no score. Capture Realism: Natural daylight, soft highlight rolloff, lifted shadows, realistic field texture, matte damp asphalt, believable puddle distortion, mild grain, no plastic shine, no AI gloss, no over sharp edges, no crushed blacks, no clipped whites. The reflected eye looks painted, weathered, and warped by water. Camera Capture: 15 seconds total runtime. 24fps, 180 degree shutter, wide latitude cinema capture, slow elevated tracking descent into grounded rear-follow movement, subtle handheld breath after 10 seconds, 35mm lens feel with slight 50mm compression in the final hold, fine 35mm grain, muted natural color grade with cool-gray cloud shadows and deep green fields.

16:9
second Original Desert Martial Arts Short Film: A black cat warrior in light
Verified prompt

15-second Original Desert Martial Arts Short Film: A black cat warrior in light armor stands alone in a desert where yellow sand is flying all over the sky, facing the pursuers. The shots combine slow motion and fast editing; under backlight, the yellow sand rolls like ink mist. The character's movements are elegant yet ferocious, with tattered but flowing robes. Holding a short weapon, he shuttles and counterattacks at high speed. The overall tone is cold, lonely and oppressive, with high-end colors and obvious shallow depth of field, just like a high-quality oriental martial arts movie. Business Annual accounts get 365 days of unlimited generation with real human face support included. Grab the Business Annual plan on @TopviewAIhq and start today.

15-second Original Desert Martial Arts Short Film: A black cat warrior in light armor stands alone in a desert where yellow sand is flying all over the sky, facing the pursuers. The shots combine slow motion and fast editing; under backlight, the yellow sand rolls like ink mist. The character's movements are elegant yet ferocious, with tattered but flowing robes. Holding a short weapon, he shuttles and counterattacks at high speed. The overall tone is cold, lonely and oppressive, with high-end colors and obvious shallow depth of field, just like a high-quality oriental martial arts movie. Business Annual accounts get 365 days of unlimited generation with real human face support included. Grab the Business Annual plan on @TopviewAIhq and start today.

16:9

Explore Video Workflows

Explore the Kling workflow and compare it with the related video pages. The generator is the source of truth for current model access and settings. Use the prompt library to study published results and the model that created them.

Seedance 2.0
Veo

Kling: Turn Ideas Into Cinematic Video

Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.

For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.

Explore Kling
Kling: Turn Ideas Into Cinematic Video
Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.

From a Brief to a Reviewed Video: The Kling Workflow

Allow time to inspect each video result and refine your brief. Processing time varies by model, request and service load. Change one direction at a time so that you can judge which edit improves the result.

1

Enter prompt or upload image

For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.

2

Review Availability, Settings and Credits

Allow time to inspect each video result and refine your brief. Processing time varies by model, request and service load. Change one direction at a time so that you can judge which edit improves the result.

3

Review and Download Completed Results

When a request completes, inspect the video in History and download the result you want to keep. Review the composition and any unintended details before sharing it with your team or publishing it.

Explore Related Video Workflows

Explore the Kling workflow and compare it with the related video pages. The generator is the source of truth for current model access and settings. Use the prompt library to study published results and the model that created them.

Build Your Kling Video Brief

For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Multi-Shot Storyboard Control

Plan One Clear Action per Shot

Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.

  • For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
  • Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
  • Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
  • Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
Explore Kling
Native Audio and Dialogue

Plan Sound and Visuals for Your Kling Video

Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.

  • Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
  • Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
  • Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
  • For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
Explore Kling
Start & End Frame Motion Control

Explore Your Next Kling Video Idea

For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.

  • For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.
  • List the details that matter in your Kling video brief: identity, shape, colors, clothing and background. Use supported references where appropriate and compare every result; exact consistency is not guaranteed.
  • Choose only the resolution and aspect ratio shown for the selected model. Check framing, fine details and any text in the completed video. A larger output size does not guarantee a more accurate result.
  • Develop your Kling video brief around the result you need. Keep the main direction specific, check supported settings in the generator, and review the completed work before using it in your project.
Explore Kling
Motion Brush and Camera Control

Describe Camera Movement and Timing

For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

  • Develop your Kling video brief around the result you need. Keep the main direction specific, check supported settings in the generator, and review the completed work before using it in your project.
  • Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
  • For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
  • For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
Explore Kling

A Clearer Creative Brief for Kling

Allow time to inspect each video result and refine your brief. Processing time varies by model, request and service load. Change one direction at a time so that you can judge which edit improves the result.

Cinematic Storytelling

Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.

Social Media & Marketing

For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Product Showcases

For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Efficient Production Workflow

For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Creative Notes for Your Kling Video Brief

“
Give the main subject one clear action. For a Kling concept, a precise brief is easier to assess than a list of competing effects.
Subject & Action
Subject & Actionyoudot creative guide

Kling Video Workflow: Questions & Answers

For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

This youdot page explains the Kling video workflow. It helps you write a focused brief and review the available inputs. Current access is shown in the generator; a model name on a guide does not mean it currently accepts requests.

Write your Kling video brief around one visible action. Add the setting, shot size, camera movement and lighting. Keep dialogue and sound cues separate from the visual instructions so the intended scene is easy to understand.

Use only the input modes and controls offered by the selected model. Describe the intended video clearly and add supported references when useful. This page does not promise separate motion-brush, audio-upload, restoration or editing tools.

For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.

For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

You can request a refund within 10 days of purchase if you have unused credits from that purchase and provide a clear reason, subject to our Refund Policy. If eligible, an unused purchase can be fully refunded; a partly used purchase is refunded in proportion to its remaining unused credits. Fully used purchases and free or promotional credits are not refundable.

Credit validity depends on the pack, subscription or promotion that issued them. Review the purchase terms and expiration dates in Settings > Credits. A renewal or new purchase does not extend older credits. Use credits before their stated expiration; do not assume unused subscription credits roll over indefinitely.

Credits charged for a task that is confirmed as failed due to a system error are returned automatically. A task that is still processing has not yet been confirmed as failed. Check its status and your credit history before submitting again. If a confirmed failure still shows an unresolved charge, email support@youdot.app with the task ID.

AI results can vary, so a completed result that differs from your expectations is not automatically treated as a technical failure. Eligible completed image tasks can be submitted for credit refund review using the refund option where available; approval is required. For a video or another issue, contact support@youdot.app with the task ID and details. A credit refund returns credits, not money to your payment method.

Email support@youdot.app. For billing, include your account email and order ID; for generation, include the task ID, issue description and relevant screenshots. If you purchased as a guest, keep the original browser data and payment receipt so we can help locate the purchase.

Explore Your Next Kling Video Idea

Choose only the resolution and aspect ratio shown for the selected model. Check framing, fine details and any text in the completed video. A larger output size does not guarantee a more accurate result.

Explore Kling

youdot.app · Updated 2026-10-27

What's new on this page

  • 2026-10-27 — Added editable example prompts and separate drafts for text and reference modes, with an action to restore the example.
  • 2026-10-21 — Updated page copy and content.
  • 2026-10-04 — Page content published.
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