Build Motion and Product Video Briefs with Kling
Kling for Storytelling, Ads, and Social Clips
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
Verified prompt
FPV shot: The camera races through a dense forest at sunrise, weaving between towering trees covered in morning mist. Golden rays pierce the canopy as billions of floating pollen particles and tiny droplets of dew drift through the air. The camera enters a shaft of sunlight where the illuminated particles synchronize naturally, forming "MORNING" before exploding into a cascade of sparkling golden dust. Epic sunrise, cinematic nature, ultra realistic atmosphere, breathtaking VFX.
FPV shot: The camera races through a dense forest at sunrise, weaving between towering trees covered in morning mist. Golden rays pierce the canopy as billions of floating pollen particles and tiny droplets of dew drift through the air. The camera enters a shaft of sunlight where the illuminated particles synchronize naturally, forming "MORNING" before exploding into a cascade of sparkling golden dust. Epic sunrise, cinematic nature, ultra realistic atmosphere, breathtaking VFX.
Verified prompt
A young woman with long dark wavy hair, fair skin, and a white flower hair clip, wearing a light beige polka-dot sweater, is sitting in a bright bedroom and excitedly showing a glittery liquid-filled phone case to the camera. She holds the transparent phone case with both hands, tilting and shaking it gently so the colorful star-shaped glitter, sequins, and small floating charms (yellow smiley faces, white unicorn, yellow rubber duck, blue dinosaur, pink and blue toy cars, green cactus) swirl and float beautifully inside the clear liquid. She speaks directly to the camera with a happy, enthusiastic expression, smiling and laughing: 'Wait, wait, look at this! There is a dinosaur in here and a duck. Why is there a duck? I can't stop doing this. This is genuinely the most satisfying thing I own right now. That's it, that's the review.' The camera is handheld with slight natural movement, alternating between medium shots of her face and close-ups on the sparkling phone case as she moves it around. Warm natural daylight, soft bokeh background, satisfying and relaxing ASMR-style unboxing/review vibe, high detail, cinematic lighting.
A young woman with long dark wavy hair, fair skin, and a white flower hair clip, wearing a light beige polka-dot sweater, is sitting in a bright bedroom and excitedly showing a glittery liquid-filled phone case to the camera. She holds the transparent phone case with both hands, tilting and shaking it gently so the colorful star-shaped glitter, sequins, and small floating charms (yellow smiley faces, white unicorn, yellow rubber duck, blue dinosaur, pink and blue toy cars, green cactus) swirl and float beautifully inside the clear liquid. She speaks directly to the camera with a happy, enthusiastic expression, smiling and laughing: 'Wait, wait, look at this! There is a dinosaur in here and a duck. Why is there a duck? I can't stop doing this. This is genuinely the most satisfying thing I own right now. That's it, that's the review.' The camera is handheld with slight natural movement, alternating between medium shots of her face and close-ups on the sparkling phone case as she moves it around. Warm natural daylight, soft bokeh background, satisfying and relaxing ASMR-style unboxing/review vibe, high detail, cinematic lighting.
Verified prompt
FPV shot: The camera rockets at high speed through a massive ancient ice cavern at twilight, surrounded by towering crystalline walls and frozen waterfalls. Ethereal blue liquid light (glowing aurora-like plasma) cascades from the ceiling, colliding in explosive crystalline splashes and sending shimmering ice particles everywhere. The camera weaves aggressively between massive ice pillars and swirling vortexes of frost as the glowing fluid organizes dramatically. The luminous blue essence spirals and condenses in mid-air, naturally forming the glowing 3D word “FROST” with intricate frost patterns, sparkling refractions, and icy edges, before dramatically shattering and collapsing into a roaring avalanche of luminous ice shards and aurora light. Epic luxury blockbuster aesthetic, impossible fluid dynamics, god-tier cinematic VFX, dramatic volumetric lighting, hyper-detailed ice textures and refractions.
FPV shot: The camera rockets at high speed through a massive ancient ice cavern at twilight, surrounded by towering crystalline walls and frozen waterfalls. Ethereal blue liquid light (glowing aurora-like plasma) cascades from the ceiling, colliding in explosive crystalline splashes and sending shimmering ice particles everywhere. The camera weaves aggressively between massive ice pillars and swirling vortexes of frost as the glowing fluid organizes dramatically. The luminous blue essence spirals and condenses in mid-air, naturally forming the glowing 3D word “FROST” with intricate frost patterns, sparkling refractions, and icy edges, before dramatically shattering and collapsing into a roaring avalanche of luminous ice shards and aurora light. Epic luxury blockbuster aesthetic, impossible fluid dynamics, god-tier cinematic VFX, dramatic volumetric lighting, hyper-detailed ice textures and refractions.
Verified prompt
A warm Studio Ghibli-inspired anime scene of a peaceful forest riverbank where hands prepare a traditional bamboo-cooked fish soup. A fresh bamboo vessel is filled with water, colorful fish, grains, herbs, spices, and vegetables, then cooked over a crackling campfire beside the river. The steaming golden broth is poured into a wooden bowl, garnished with fresh greens and mushrooms, with lush foliage, flowing water, and a cozy cinematic atmosphere. Highly detailed, magical, and nature-filled animation style.
A warm Studio Ghibli-inspired anime scene of a peaceful forest riverbank where hands prepare a traditional bamboo-cooked fish soup. A fresh bamboo vessel is filled with water, colorful fish, grains, herbs, spices, and vegetables, then cooked over a crackling campfire beside the river. The steaming golden broth is poured into a wooden bowl, garnished with fresh greens and mushrooms, with lush foliage, flowing water, and a cozy cinematic atmosphere. Highly detailed, magical, and nature-filled animation style.
Verified prompt
Create a premium cinematic character bible sheet for a Jedi warrior named RIVEN. Use the uploaded character sheet as the strict visual reference for his exact face, body, proportions, hair, skin tone and outfit. Do not change his appearance. LAYOUT inspired by premium AAA character presentation boards. Clean white background overall. LEFT SIDE: Massive bold brushstroke painted text RIVEN top left corner, rough expressive hand-painted brush font in deep electric blue. Below it small text: JEDI WARRIOR / ORDER OF THE ANCIENT BLADE. One large full height dynamic hero pose of Riven directly below — mid-spinning aerial slash, blade extended, vivid royal blue lightsaber trail forming a perfect arc around his body, dark temple atmosphere as a dramatic ink wash splash behind him, deep blues and blacks radiating outward fading into white, fog at his feet, no box no frame, standing directly on the white page. Blue lightsaber glow casting light across his face and black outfit dramatically. CENTER: Section labeled TURNAROUND in small clean text. Three full body views standing on clean white: Front, Side, Back. Same character same outfit same proportions as reference. Below turnaround: small section labeled WEAPON with one clean illustration of the lightsaber — silver handle, thick vivid royal blue blade fully extended with white hot core and blue glow radiating outward. RIGHT SIDE: Section labeled DETAILS in small clean text. Grid of four clean close-up panels: Face front intense expression, Face side profile, Eyes close-up with blue lightsaber glow reflecting, Black gloved hand gripping lightsaber handle. Below details: COLOR PALETTE row with swatches — royal blue, black, silver, white. Small tagline in bottom right corner in thin elegant font: DARKNESS MAKES THE LIGHT MEAN SOMETHING. OVERALL FEEL: Premium dark cinematic character bible, deep blue ink wash behind hero pose, electric blue as dominant accent color, mysterious and powerful atmosphere, minimal clean typography, lots of breathing room and white space, no excessive text no gibberish, cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, digital painting feel, hard-edge brushwork, not cartoon not Disney not Pixar, print ready
Create a premium cinematic character bible sheet for a Jedi warrior named RIVEN. Use the uploaded character sheet as the strict visual reference for his exact face, body, proportions, hair, skin tone and outfit. Do not change his appearance. LAYOUT inspired by premium AAA character presentation boards. Clean white background overall. LEFT SIDE: Massive bold brushstroke painted text RIVEN top left corner, rough expressive hand-painted brush font in deep electric blue. Below it small text: JEDI WARRIOR / ORDER OF THE ANCIENT BLADE. One large full height dynamic hero pose of Riven directly below — mid-spinning aerial slash, blade extended, vivid royal blue lightsaber trail forming a perfect arc around his body, dark temple atmosphere as a dramatic ink wash splash behind him, deep blues and blacks radiating outward fading into white, fog at his feet, no box no frame, standing directly on the white page. Blue lightsaber glow casting light across his face and black outfit dramatically. CENTER: Section labeled TURNAROUND in small clean text. Three full body views standing on clean white: Front, Side, Back. Same character same outfit same proportions as reference. Below turnaround: small section labeled WEAPON with one clean illustration of the lightsaber — silver handle, thick vivid royal blue blade fully extended with white hot core and blue glow radiating outward. RIGHT SIDE: Section labeled DETAILS in small clean text. Grid of four clean close-up panels: Face front intense expression, Face side profile, Eyes close-up with blue lightsaber glow reflecting, Black gloved hand gripping lightsaber handle. Below details: COLOR PALETTE row with swatches — royal blue, black, silver, white. Small tagline in bottom right corner in thin elegant font: DARKNESS MAKES THE LIGHT MEAN SOMETHING. OVERALL FEEL: Premium dark cinematic character bible, deep blue ink wash behind hero pose, electric blue as dominant accent color, mysterious and powerful atmosphere, minimal clean typography, lots of breathing room and white space, no excessive text no gibberish, cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, digital painting feel, hard-edge brushwork, not cartoon not Disney not Pixar, print ready
Verified prompt
A battle-worn knight in blackened plate armor stands alone on a ruined stone bridge above a bottomless canyon as an army of orcs, trolls and armored war beasts charges through a thunderstorm, the knight lowers a massive glowing sword, sprints into the first ranks, cuts through shields, slides beneath a giant’s axe and climbs onto the creature’s back while lightning tears across the sky; the bridge begins collapsing under the weight of the army, forcing the knight to leap between falling sections, drive the sword into the giant’s skull and release a wave of blue magical energy through the ancient stones; begin with an immense ultra-wide aerial view of the bridge and approaching army, descend into a low-angle tracking shot beside the knight, transition into brutal handheld combat, sharp telephoto impacts and brief slow motion during the final leap, cold moonlight mixed with orange fire, rain, sparks, flying rubble and volumetric mist, desperate mythic atmosphere, ending with the bridge exploding into glowing fragments beneath the invading army while the knight lands safely on the opposite cliff, silhouetted against a colossal lightning strike.
A battle-worn knight in blackened plate armor stands alone on a ruined stone bridge above a bottomless canyon as an army of orcs, trolls and armored war beasts charges through a thunderstorm, the knight lowers a massive glowing sword, sprints into the first ranks, cuts through shields, slides beneath a giant’s axe and climbs onto the creature’s back while lightning tears across the sky; the bridge begins collapsing under the weight of the army, forcing the knight to leap between falling sections, drive the sword into the giant’s skull and release a wave of blue magical energy through the ancient stones; begin with an immense ultra-wide aerial view of the bridge and approaching army, descend into a low-angle tracking shot beside the knight, transition into brutal handheld combat, sharp telephoto impacts and brief slow motion during the final leap, cold moonlight mixed with orange fire, rain, sparks, flying rubble and volumetric mist, desperate mythic atmosphere, ending with the bridge exploding into glowing fragments beneath the invading army while the knight lands safely on the opposite cliff, silhouetted against a colossal lightning strike.
Verified prompt
FPV shot: The camera dives into a collapsing glass tower during sunrise, racing through floors filled with exploding windows, falling steel beams, and floating office debris. Sunlight hits thousands of glass shards spinning in slow motion, creating sharp reflections across the frame. The camera spirals downward as the building implodes around it, dodging crystal fragments and dust clouds. For one perfect second, the shards align with the sun and reveal "SHATTER" before the entire structure collapses into a massive cloud of glass and concrete. Elegant destruction, premium VFX, cinematic action.
FPV shot: The camera dives into a collapsing glass tower during sunrise, racing through floors filled with exploding windows, falling steel beams, and floating office debris. Sunlight hits thousands of glass shards spinning in slow motion, creating sharp reflections across the frame. The camera spirals downward as the building implodes around it, dodging crystal fragments and dust clouds. For one perfect second, the shards align with the sun and reveal "SHATTER" before the entire structure collapses into a massive cloud of glass and concrete. Elegant destruction, premium VFX, cinematic action.
Verified prompt
Style: STOP-MOTION ANIMATION — stepped, frame-by-frame motion brought to a HAND-PAINTED 2D look, a moving oil painting, NOT clay, NOT puppets, NOT 3D. True 12fps, ANIMATED ON TWOS: 12 distinct hand-painted drawings per second, each pose held two frames then snapping to the next, never gliding — even at full gallop the action steps pose to pose with the strobing cadence of hand-drawn animation. Constant painterly BOIL. NO smooth interpolation, NO motion blur, NO morphing, real frame-by-frame animation not AI slop. Style from <<<image_1>>>, the wolves from <<<image_2>>>, RIDER 1 from <<<image_3>>> riding HIS horse from <<<image_4>>> — the same lead rider and the same horse as one consistent pair throughout, never another horse, never another man. The dusk snowfield from <<<image_5>>>. Blizzard haze and blowing snow drift SMOOTHLY; figures, horses, wolves and drawn snow-spray effects step on twos with secondary action. DIRECTOR'S NOTES: 1/ THE SCENE — full-gallop chase in the dusk blizzard, brutal and fast. RIDER 1, the lead rider, chases a sprinting wolf, leans low off the saddle in the manner of a kok-boru player reaching for the ulak, seizes the wolf by the scruff — and the wolf twists and savages his arm. A second wolf hits him from his blind side. He is torn from the saddle at full speed and the pack swarms him. Savage, dynamic, with REAL PHYSICS and a visible causal chain — every wound has its on-screen cause. 2/ REAL PHYSICS AND CAUSALITY — the horse (<<<image_4>>>) gallops with true four-beat weight; RIDER 1 hangs low off the side of the saddle, one hand braced, reaching down; the wolf is a heavy animal — when seized it twists its WHOLE body mid-stride, and that twisting weight plus the clamping bite WRENCHES the rider off balance; the bite is shown on screen: jaws clamp and crush onto his forearm, tearing sleeve and flesh, dark blood — cause before effect, always; the second wolf launches from his blind side and slams full-body into his chest like a missile; torn from the saddle at gallop speed he hits the snow HARD and TUMBLES with momentum, rolling over and over, loose powder snow bursting around each impact (drawn snow-spray effects on twos), the riderless horse galloping on; the pack converges as a fast dark stream and swarms over him, a savage thrashing dark mass. 3/ BRUTALITY STAGED, NOT LINGERED — the violence is fast, hard and physical: the crunching bite, the dark blood across the snow, the swarming pack. Show the savagery through motion, dark mass and sound, not slow anatomical detail. 4/ AGGRESSIVE HANDHELD CHASE CAMERA — racing alongside at gallop, violently jolting with the speed, whipped by wind, jerky corrections, the horizon tilting and never level; on the fall a hard DUTCH TILT as the world goes over with him. Never gimbal-smooth, never tripod-locked. 5/ SECONDARY ACTION on twos — RIDER 1's chapan skirts and fur hat whipping with follow-through, the horse's mane and tail streaming, the wolves' fur rippling along their backs, harness swinging, breath-vapor of horse and man tearing off in the wind, snow bursting from hooves as drawn powder on twos. 6/ LIGHT — deep dusk in a blizzard, dim cold blue-grey storm light, soft, no rays, no beams, no god rays, the figures dark masses against the pale snow. Correct neutral white balance, NOT a blue filter, muted desaturated; the blood a dark muted red, stark on the snow but never glossy, never bright. SHOT 1 — FULL-GALLOP TRACKING, ~35mm, aggressive handheld racing alongside. COMPOSITION: RIDER 1 on his horse a large dark mass driving in from the RIGHT third, the sprinting wolf low ahead of him on the LEFT third, both tearing diagonally through the frame left-and-deeper — the diagonal of the chase as the line of dynamics; the pale storm-lit snowfield from <<<image_5>>> streaking past as negative space. RIDER 1 drops LOW off the side of the saddle in a kok-boru lean, one hand braced on the saddle, the other arm stretching down for the wolf's scruff, his chapan and the horse's mane whipping on twos, hooves throwing bursts of powder. He bares his teeth, hoarse over the wind, lips on twos: "Ustadym!.." His fist closes on the wolf's scruff — HARD CUT to SHOT 2 — CLOSE DYNAMIC, ~50mm, aggressive handheld slammed in tight: the wolf, seized, TWISTS its whole heavy body mid-stride in one violent stepped motion — and its jaws clamp CRUSHING onto RIDER 1's forearm, on screen, tearing through sleeve and flesh, dark blood whipping across the snow and the wolf's muzzle. His raw scream tears over the wind. The wolf's twisting weight and the bite WRENCH him sideways off his balance, his body dragged half out of the saddle, his fur hat ripping away with follow-through. Cause and effect brutal and readable, all stepping on twos. HARD CUT to SHOT 3 — MEDIUM WIDE with a hard DUTCH TILT, ~35mm, aggressive handheld: from his blind side a SECOND wolf launches — a dark missile — and slams full-body into his chest. Torn from the saddle at gallop speed RIDER 1 hits the snow HARD and TUMBLES, rolling over and over with real momentum, powder snow bursting at each impact as drawn effects on twos, the horizon tilted and reeling, his riderless horse (<<<image_4>>>) galloping on into the storm. And then the pack pours in — a fast dark stream of wolves from <<<image_2>>> out of the storm, varied coats, converging from all sides and SWARMING over him, a savage thrashing dark mass on the pale snow, dark blood spreading, snow scattering, his cries swallowed by the blizzard and the snarling. The dark mass of the pack traps and frames him. Hold one brutal beat in the howling wind. End. Audio: NO MUSIC — the roar of the blizzard, pounding gallop, the wolf's snarl and the wet crunch of the bite, the rider's raw scream, the heavy tumbling impacts, the converging snarls of the pack, the wind swallowing everything. No subtitles. Natural diegetic sound only, absolutely no music. Constraints: stop-motion stepped cadence on twos at 12fps with painterly boil even at full gallop, every action stepping pose to pose never gliding, NO smooth interpolation NO motion blur NO morphing, blizzard haze smooth while all figures animals and drawn snow-spray effects step on twos, hand-painted oil look from <<<image_1>>> not photoreal not 3D not glossy, three shots with hard cuts — full-gallop tracking with the kok-boru lean and the grab "Ustadym!..", close dynamic of the twisting wolf and the crushing on-screen bite with dark blood and the scream, dutch-tilted wide of the second wolf's full-body slam the hard tumbling fall at speed and the pack swarming him as a savage dark mass — RIDER 1 from <<<image_3>>> and his horse from <<<image_4>>> the SAME consistent pair in every shot never swapped, REAL PHYSICS AND VISIBLE CAUSALITY every wound caused on screen the wolf's twisting weight wrenching the rider the bite before the blood the slam before the fall the momentum carrying the tumble, AGGRESSIVE HANDHELD racing jolting wind-whipped horizon never level hard dutch tilt on the fall never gimbal-smooth, SECONDARY ACTION on twos chapan hat mane tail wolf fur harness breath-vapor all whipping with follow-through, wolves from <<<image_2>>> varied in coat tone size and stride never mirrored never cloned, deep dusk blizzard dim cold storm light soft no rays no beams, correct neutral white balance not a blue filter muted desaturated dark muted blood never bright never glossy, brutality fast hard and physical staged through motion dark mass and sound not lingering gore, spoken Kazakh in Latin transliteration pronounced as written, NO MUSIC only storm hooves snarls and screams.
Style: STOP-MOTION ANIMATION — stepped, frame-by-frame motion brought to a HAND-PAINTED 2D look, a moving oil painting, NOT clay, NOT puppets, NOT 3D. True 12fps, ANIMATED ON TWOS: 12 distinct hand-painted drawings per second, each pose held two frames then snapping to the next, never gliding — even at full gallop the action steps pose to pose with the strobing cadence of hand-drawn animation. Constant painterly BOIL. NO smooth interpolation, NO motion blur, NO morphing, real frame-by-frame animation not AI slop. Style from <<<image_1>>>, the wolves from <<<image_2>>>, RIDER 1 from <<<image_3>>> riding HIS horse from <<<image_4>>> — the same lead rider and the same horse as one consistent pair throughout, never another horse, never another man. The dusk snowfield from <<<image_5>>>. Blizzard haze and blowing snow drift SMOOTHLY; figures, horses, wolves and drawn snow-spray effects step on twos with secondary action. DIRECTOR'S NOTES: 1/ THE SCENE — full-gallop chase in the dusk blizzard, brutal and fast. RIDER 1, the lead rider, chases a sprinting wolf, leans low off the saddle in the manner of a kok-boru player reaching for the ulak, seizes the wolf by the scruff — and the wolf twists and savages his arm. A second wolf hits him from his blind side. He is torn from the saddle at full speed and the pack swarms him. Savage, dynamic, with REAL PHYSICS and a visible causal chain — every wound has its on-screen cause. 2/ REAL PHYSICS AND CAUSALITY — the horse (<<<image_4>>>) gallops with true four-beat weight; RIDER 1 hangs low off the side of the saddle, one hand braced, reaching down; the wolf is a heavy animal — when seized it twists its WHOLE body mid-stride, and that twisting weight plus the clamping bite WRENCHES the rider off balance; the bite is shown on screen: jaws clamp and crush onto his forearm, tearing sleeve and flesh, dark blood — cause before effect, always; the second wolf launches from his blind side and slams full-body into his chest like a missile; torn from the saddle at gallop speed he hits the snow HARD and TUMBLES with momentum, rolling over and over, loose powder snow bursting around each impact (drawn snow-spray effects on twos), the riderless horse galloping on; the pack converges as a fast dark stream and swarms over him, a savage thrashing dark mass. 3/ BRUTALITY STAGED, NOT LINGERED — the violence is fast, hard and physical: the crunching bite, the dark blood across the snow, the swarming pack. Show the savagery through motion, dark mass and sound, not slow anatomical detail. 4/ AGGRESSIVE HANDHELD CHASE CAMERA — racing alongside at gallop, violently jolting with the speed, whipped by wind, jerky corrections, the horizon tilting and never level; on the fall a hard DUTCH TILT as the world goes over with him. Never gimbal-smooth, never tripod-locked. 5/ SECONDARY ACTION on twos — RIDER 1's chapan skirts and fur hat whipping with follow-through, the horse's mane and tail streaming, the wolves' fur rippling along their backs, harness swinging, breath-vapor of horse and man tearing off in the wind, snow bursting from hooves as drawn powder on twos. 6/ LIGHT — deep dusk in a blizzard, dim cold blue-grey storm light, soft, no rays, no beams, no god rays, the figures dark masses against the pale snow. Correct neutral white balance, NOT a blue filter, muted desaturated; the blood a dark muted red, stark on the snow but never glossy, never bright. SHOT 1 — FULL-GALLOP TRACKING, ~35mm, aggressive handheld racing alongside. COMPOSITION: RIDER 1 on his horse a large dark mass driving in from the RIGHT third, the sprinting wolf low ahead of him on the LEFT third, both tearing diagonally through the frame left-and-deeper — the diagonal of the chase as the line of dynamics; the pale storm-lit snowfield from <<<image_5>>> streaking past as negative space. RIDER 1 drops LOW off the side of the saddle in a kok-boru lean, one hand braced on the saddle, the other arm stretching down for the wolf's scruff, his chapan and the horse's mane whipping on twos, hooves throwing bursts of powder. He bares his teeth, hoarse over the wind, lips on twos: "Ustadym!.." His fist closes on the wolf's scruff — HARD CUT to SHOT 2 — CLOSE DYNAMIC, ~50mm, aggressive handheld slammed in tight: the wolf, seized, TWISTS its whole heavy body mid-stride in one violent stepped motion — and its jaws clamp CRUSHING onto RIDER 1's forearm, on screen, tearing through sleeve and flesh, dark blood whipping across the snow and the wolf's muzzle. His raw scream tears over the wind. The wolf's twisting weight and the bite WRENCH him sideways off his balance, his body dragged half out of the saddle, his fur hat ripping away with follow-through. Cause and effect brutal and readable, all stepping on twos. HARD CUT to SHOT 3 — MEDIUM WIDE with a hard DUTCH TILT, ~35mm, aggressive handheld: from his blind side a SECOND wolf launches — a dark missile — and slams full-body into his chest. Torn from the saddle at gallop speed RIDER 1 hits the snow HARD and TUMBLES, rolling over and over with real momentum, powder snow bursting at each impact as drawn effects on twos, the horizon tilted and reeling, his riderless horse (<<<image_4>>>) galloping on into the storm. And then the pack pours in — a fast dark stream of wolves from <<<image_2>>> out of the storm, varied coats, converging from all sides and SWARMING over him, a savage thrashing dark mass on the pale snow, dark blood spreading, snow scattering, his cries swallowed by the blizzard and the snarling. The dark mass of the pack traps and frames him. Hold one brutal beat in the howling wind. End. Audio: NO MUSIC — the roar of the blizzard, pounding gallop, the wolf's snarl and the wet crunch of the bite, the rider's raw scream, the heavy tumbling impacts, the converging snarls of the pack, the wind swallowing everything. No subtitles. Natural diegetic sound only, absolutely no music. Constraints: stop-motion stepped cadence on twos at 12fps with painterly boil even at full gallop, every action stepping pose to pose never gliding, NO smooth interpolation NO motion blur NO morphing, blizzard haze smooth while all figures animals and drawn snow-spray effects step on twos, hand-painted oil look from <<<image_1>>> not photoreal not 3D not glossy, three shots with hard cuts — full-gallop tracking with the kok-boru lean and the grab "Ustadym!..", close dynamic of the twisting wolf and the crushing on-screen bite with dark blood and the scream, dutch-tilted wide of the second wolf's full-body slam the hard tumbling fall at speed and the pack swarming him as a savage dark mass — RIDER 1 from <<<image_3>>> and his horse from <<<image_4>>> the SAME consistent pair in every shot never swapped, REAL PHYSICS AND VISIBLE CAUSALITY every wound caused on screen the wolf's twisting weight wrenching the rider the bite before the blood the slam before the fall the momentum carrying the tumble, AGGRESSIVE HANDHELD racing jolting wind-whipped horizon never level hard dutch tilt on the fall never gimbal-smooth, SECONDARY ACTION on twos chapan hat mane tail wolf fur harness breath-vapor all whipping with follow-through, wolves from <<<image_2>>> varied in coat tone size and stride never mirrored never cloned, deep dusk blizzard dim cold storm light soft no rays no beams, correct neutral white balance not a blue filter muted desaturated dark muted blood never bright never glossy, brutality fast hard and physical staged through motion dark mass and sound not lingering gore, spoken Kazakh in Latin transliteration pronounced as written, NO MUSIC only storm hooves snarls and screams.
Verified prompt
Seedance 2.0 | 15 seconds | 16:9 | Ultra-realistic | AAA Cinematic | PUBG Mobile Inspired TITLE: "The Match That Broke Reality" 0.0–2.0s A pitch-black screen. A single metallic PUBG-style helmet slowly rotates in midair. Tiny sparks, floating ash, and cinematic dust drift around it. Every scratch and reflection is hyper-realistic. Deep bass heartbeat. 2.0–4.0s The camera flies straight into the helmet visor. Instead of darkness, the visor contains an entire battlefield. The camera accelerates at impossible speed through explosions, collapsing buildings, smoke, helicopters, flying debris, and tracer rounds—all in one seamless shot. 4.0–7.0s A fully geared elite soldier lands from the sky in dramatic slow motion. The parachute instantly transforms into a phoenix made of blue fire before dissolving into thousands of glowing particles. Time freezes. Bullets stop in midair. Rain hangs motionless. The camera rotates 360° around the soldier while every frozen bullet reflects the battlefield. 7.0–10.5s Time suddenly resumes. The soldier performs impossible parkour across rooftops, slides beneath explosions, vaults through windows, dodges sniper rounds by millimeters, and eliminates multiple enemies with flawless precision. Every action happens in one continuous, unbroken camera movement with dynamic motion blur and perfect physics. 10.5–13.5s The environment begins to fracture like glass. Buildings fold into giant floating cubes. The battlefield transforms into a futuristic neon cyber-warzone while the soldier never stops moving. Fire becomes liquid light. Smoke turns into glowing geometric particles. Reality itself bends around the character. 13.5–15.0s The final enemy appears. Both players sprint toward each other in extreme slow motion. At the exact moment they collide, the entire world explodes into millions of glowing fragments. The fragments instantly reassemble into the iconic PUBG-style helmet resting silently on the ground. The camera slowly pulls back as smoke clears. Fade to black. Visual Style: Ultra-photorealistic, cinematic realism, Unreal Engine 5 quality, volumetric lighting, HDR, realistic destruction, physically accurate materials, ray-traced reflections, cinematic color grading, dramatic atmosphere, realistic fire and smoke simulation, high-detail facial animation, premium action choreography, seamless one-take camera, Hollywood blockbuster quality, maximum detail, 8K. Camera: One continuous impossible shot, drone fly-throughs, FPV transitions, orbit shots, crash zooms, slow-motion ramps, dynamic handheld energy, perfect stabilization, cinematic depth of field, anamorphic lens flares. Effects: Hyper-realistic explosions, particle simulations, volumetric fog, debris physics, bullet trails, sparks, rain simulation, shockwaves, dynamic lighting, heat distortion, realistic cloth physics, cinematic destruction, glowing embers. Mood: Epic, intense, emotional, legendary, adrenaline-fueled, jaw-dropping, impossible action, blockbuster finale.
Seedance 2.0 | 15 seconds | 16:9 | Ultra-realistic | AAA Cinematic | PUBG Mobile Inspired TITLE: "The Match That Broke Reality" 0.0–2.0s A pitch-black screen. A single metallic PUBG-style helmet slowly rotates in midair. Tiny sparks, floating ash, and cinematic dust drift around it. Every scratch and reflection is hyper-realistic. Deep bass heartbeat. 2.0–4.0s The camera flies straight into the helmet visor. Instead of darkness, the visor contains an entire battlefield. The camera accelerates at impossible speed through explosions, collapsing buildings, smoke, helicopters, flying debris, and tracer rounds—all in one seamless shot. 4.0–7.0s A fully geared elite soldier lands from the sky in dramatic slow motion. The parachute instantly transforms into a phoenix made of blue fire before dissolving into thousands of glowing particles. Time freezes. Bullets stop in midair. Rain hangs motionless. The camera rotates 360° around the soldier while every frozen bullet reflects the battlefield. 7.0–10.5s Time suddenly resumes. The soldier performs impossible parkour across rooftops, slides beneath explosions, vaults through windows, dodges sniper rounds by millimeters, and eliminates multiple enemies with flawless precision. Every action happens in one continuous, unbroken camera movement with dynamic motion blur and perfect physics. 10.5–13.5s The environment begins to fracture like glass. Buildings fold into giant floating cubes. The battlefield transforms into a futuristic neon cyber-warzone while the soldier never stops moving. Fire becomes liquid light. Smoke turns into glowing geometric particles. Reality itself bends around the character. 13.5–15.0s The final enemy appears. Both players sprint toward each other in extreme slow motion. At the exact moment they collide, the entire world explodes into millions of glowing fragments. The fragments instantly reassemble into the iconic PUBG-style helmet resting silently on the ground. The camera slowly pulls back as smoke clears. Fade to black. Visual Style: Ultra-photorealistic, cinematic realism, Unreal Engine 5 quality, volumetric lighting, HDR, realistic destruction, physically accurate materials, ray-traced reflections, cinematic color grading, dramatic atmosphere, realistic fire and smoke simulation, high-detail facial animation, premium action choreography, seamless one-take camera, Hollywood blockbuster quality, maximum detail, 8K. Camera: One continuous impossible shot, drone fly-throughs, FPV transitions, orbit shots, crash zooms, slow-motion ramps, dynamic handheld energy, perfect stabilization, cinematic depth of field, anamorphic lens flares. Effects: Hyper-realistic explosions, particle simulations, volumetric fog, debris physics, bullet trails, sparks, rain simulation, shockwaves, dynamic lighting, heat distortion, realistic cloth physics, cinematic destruction, glowing embers. Mood: Epic, intense, emotional, legendary, adrenaline-fueled, jaw-dropping, impossible action, blockbuster finale.
Verified prompt
Part 1 (0–15 Seconds) A cinematic 15-second realistic action sequence inside an empty modern subway train car at night. Fluorescent ceiling lights cast harsh, cool white reflections across polished gray floors, brushed metal walls, silver handrails, and blue fabric seats. The train moves at high speed, creating subtle vibrations as overhead straps sway naturally. A fierce East Asian woman in her late 20s with dark hair secured in a tight high bun wears sleek black tactical gear consisting of a fitted long-sleeve compression top, cargo pants, combat boots, fingerless gloves, and tactical harness straps. She faces four heavily armed male assassins dressed in black tactical uniforms with balaclavas. The sequence opens with a low-angle tracking shot as the assassins rapidly surround her. She instantly drops into a low combat stance, slides across the polished floor beneath a sweeping attack, and uses the momentum to sweep an opponent's legs. She springs to her feet, delivering rapid elbow strikes and spinning back kicks while weaving between vertical poles and seat rows. One attacker charges from behind; she vaults over a subway seat, plants both feet on the seatback, and launches herself into a flying kick that knocks him backward into the train doors. Another assassin swings a baton, but she ducks, rolls beneath the strike, grabs an overhead handrail, and swings through the aisle to deliver a powerful mid-air double kick that sends two attackers crashing into opposite rows of seats. Fast handheld camera, dynamic tracking shots, Dutch angles, realistic impacts, gritty high-contrast desaturated color grading, movie-quality choreography inspired by Atomic Blonde and John Wick. No music, only heavy breathing, punches, impacts, footsteps, metallic rattles, and train ambience. Part 2 (15–30 Seconds) — Continuation Continuation of the exact same subway fight with identical character appearance, clothing, lighting, camera style, and environment. The East Asian woman maintains the same hairstyle, tactical outfit, and fluid fighting style as the battle intensifies inside the moving subway car. One assassin pulls a combat knife while another rushes with a metal pipe. She sidesteps at the last second, forcing them to collide before countering with rapid knee strikes and a spinning hook kick. She dives low between seat rows, crawls beneath grabbing hands, then explodes upward into a devastating uppercut that sends one attacker crashing into a glass partition. The tempered glass shatters realistically as fragments scatter across the floor. She grabs a dropped backpack and hurls it into another attacker's face before using a vertical pole to spin around with incredible momentum, delivering a flying roundhouse kick that throws the final assassin through a subway window. Glass bursts outward in slow, realistic fragments while cold night air rushes into the train. The final moments show the floor covered with shattered glass, abandoned weapons, backpacks, and defeated assassins. She stands breathing heavily in the center aisle, adjusting her fingerless glove before calmly walking toward the subway doors as sparks flicker from damaged lighting overhead. Dynamic low-angle tracking, close-up impact shots, handheld cinematography, realistic physics, gritty desaturated color grade, razor-sharp action, cinematic lighting, no music, only realistic fight sounds, shattering glass, metallic impacts, train rumble, and heavy breathing.
Part 1 (0–15 Seconds) A cinematic 15-second realistic action sequence inside an empty modern subway train car at night. Fluorescent ceiling lights cast harsh, cool white reflections across polished gray floors, brushed metal walls, silver handrails, and blue fabric seats. The train moves at high speed, creating subtle vibrations as overhead straps sway naturally. A fierce East Asian woman in her late 20s with dark hair secured in a tight high bun wears sleek black tactical gear consisting of a fitted long-sleeve compression top, cargo pants, combat boots, fingerless gloves, and tactical harness straps. She faces four heavily armed male assassins dressed in black tactical uniforms with balaclavas. The sequence opens with a low-angle tracking shot as the assassins rapidly surround her. She instantly drops into a low combat stance, slides across the polished floor beneath a sweeping attack, and uses the momentum to sweep an opponent's legs. She springs to her feet, delivering rapid elbow strikes and spinning back kicks while weaving between vertical poles and seat rows. One attacker charges from behind; she vaults over a subway seat, plants both feet on the seatback, and launches herself into a flying kick that knocks him backward into the train doors. Another assassin swings a baton, but she ducks, rolls beneath the strike, grabs an overhead handrail, and swings through the aisle to deliver a powerful mid-air double kick that sends two attackers crashing into opposite rows of seats. Fast handheld camera, dynamic tracking shots, Dutch angles, realistic impacts, gritty high-contrast desaturated color grading, movie-quality choreography inspired by Atomic Blonde and John Wick. No music, only heavy breathing, punches, impacts, footsteps, metallic rattles, and train ambience. Part 2 (15–30 Seconds) — Continuation Continuation of the exact same subway fight with identical character appearance, clothing, lighting, camera style, and environment. The East Asian woman maintains the same hairstyle, tactical outfit, and fluid fighting style as the battle intensifies inside the moving subway car. One assassin pulls a combat knife while another rushes with a metal pipe. She sidesteps at the last second, forcing them to collide before countering with rapid knee strikes and a spinning hook kick. She dives low between seat rows, crawls beneath grabbing hands, then explodes upward into a devastating uppercut that sends one attacker crashing into a glass partition. The tempered glass shatters realistically as fragments scatter across the floor. She grabs a dropped backpack and hurls it into another attacker's face before using a vertical pole to spin around with incredible momentum, delivering a flying roundhouse kick that throws the final assassin through a subway window. Glass bursts outward in slow, realistic fragments while cold night air rushes into the train. The final moments show the floor covered with shattered glass, abandoned weapons, backpacks, and defeated assassins. She stands breathing heavily in the center aisle, adjusting her fingerless glove before calmly walking toward the subway doors as sparks flicker from damaged lighting overhead. Dynamic low-angle tracking, close-up impact shots, handheld cinematography, realistic physics, gritty desaturated color grade, razor-sharp action, cinematic lighting, no music, only realistic fight sounds, shattering glass, metallic impacts, train rumble, and heavy breathing.
Verified prompt
@Image 1 controls only the Warden's identity, armor and silhouette. @Image 2 controls only the origin platform, ruins, fog and lighting. @Image 3 controls only the destination gorge and landing terrain. Keep poses and backgrounds separate. Create a five-shot, 15-second fast-travel sequence with hard concealed cuts. The visual spine is an ordered nested disassembly: armor shell, mirror-silver second body, purple-blue energy lattice with rose-gold rings, then white core. Each layer remains readable before the next appears; body proportions and arms-out pose stay aligned. Shot 1, 0.0-1.3s: Camera follows slightly above and behind as the Warden takes one heavy step onto the basalt iris in @Image 2 . Crimson channels ignite. He opens his arms while a rising black rib wipes across the lens. Metal footstep and deep mechanical lock. Shot 2, 1.3-5.2s: Cut to a symmetrical frontal full-body view; one controlled push-in as platform ribs rotate behind him. 1.3-2.2s: armor splits along its seams into rigid outer shell plates. Starting at helmet and shoulders, plates lift away before their edges erode into coarse black metallic flakes, exposing a complete mirror-silver body. 2.2-3.3s: the silver layer opens in reflective liquid-metal ribbons along chest, arms and thighs, revealing a purple-blue fibrous lattice and rose-gold circular mechanisms at sternum, shoulders, pelvis and knees. Hold this inner structure visibly. 3.3-4.4s: fibers separate into individual luminous strands while rings rotate once; armor fragments, silver ribbons and inner fibers rise at different speeds, creating depth. 4.4-5.2s: the final strands pull upward, leaving a smooth pale-white energy silhouette; brightness peaks into a full white flash. Sound progresses from armor clatter to liquid-metal suction to electrical filament hum. This is shell-to-core disassembly, not a uniform dust dissolve. Shot 3, 5.2-8.6s: Flash cut to an extreme low angle as the core erupts vertically from the platform. Its attached trail preserves the layer order: sparse black fragments outside, silver ribbons in the middle, purple-gold filaments around a white-violet core. Camera accelerates beneath and behind it through blue-gray fog, rolling until movement points toward screen right. Ignition crack and rushing air. Shot 4, 8.6-13.4s: Direction-matched cut into @Image 3 Tight side-rear tracking follows the same layered core racing left to right. Outer black fragments, middle silver ribbons and inner gold-violet filaments remain separated while wet cliffs, roots and trees streak past in edge parallax. In the final second it banks steeply downward and grows until white light nearly fills the frame. Continuous air roar and metallic energy hiss. Shot 5, 13.4-15.0s: Cut to a steep overhead angle as the core strikes the landing basin. One orange-white flash throws sparks, black stone, rust-red dust and short glowing cracks outward. As it collapses, the identical Warden is already present in a low three-point crouch. Camera jolts once, stabilizes and holds. Heavy impact, debris rain and fading crackle. Cold cyan origin, white-silver layers, purple-blue fibers, rose-gold mechanisms, white-violet core and rust-orange impact. One Warden, one projectile, one impact point. Clean textless frame; no HUD, interface or music.
@Image 1 controls only the Warden's identity, armor and silhouette. @Image 2 controls only the origin platform, ruins, fog and lighting. @Image 3 controls only the destination gorge and landing terrain. Keep poses and backgrounds separate. Create a five-shot, 15-second fast-travel sequence with hard concealed cuts. The visual spine is an ordered nested disassembly: armor shell, mirror-silver second body, purple-blue energy lattice with rose-gold rings, then white core. Each layer remains readable before the next appears; body proportions and arms-out pose stay aligned. Shot 1, 0.0-1.3s: Camera follows slightly above and behind as the Warden takes one heavy step onto the basalt iris in @Image 2 . Crimson channels ignite. He opens his arms while a rising black rib wipes across the lens. Metal footstep and deep mechanical lock. Shot 2, 1.3-5.2s: Cut to a symmetrical frontal full-body view; one controlled push-in as platform ribs rotate behind him. 1.3-2.2s: armor splits along its seams into rigid outer shell plates. Starting at helmet and shoulders, plates lift away before their edges erode into coarse black metallic flakes, exposing a complete mirror-silver body. 2.2-3.3s: the silver layer opens in reflective liquid-metal ribbons along chest, arms and thighs, revealing a purple-blue fibrous lattice and rose-gold circular mechanisms at sternum, shoulders, pelvis and knees. Hold this inner structure visibly. 3.3-4.4s: fibers separate into individual luminous strands while rings rotate once; armor fragments, silver ribbons and inner fibers rise at different speeds, creating depth. 4.4-5.2s: the final strands pull upward, leaving a smooth pale-white energy silhouette; brightness peaks into a full white flash. Sound progresses from armor clatter to liquid-metal suction to electrical filament hum. This is shell-to-core disassembly, not a uniform dust dissolve. Shot 3, 5.2-8.6s: Flash cut to an extreme low angle as the core erupts vertically from the platform. Its attached trail preserves the layer order: sparse black fragments outside, silver ribbons in the middle, purple-gold filaments around a white-violet core. Camera accelerates beneath and behind it through blue-gray fog, rolling until movement points toward screen right. Ignition crack and rushing air. Shot 4, 8.6-13.4s: Direction-matched cut into @Image 3 Tight side-rear tracking follows the same layered core racing left to right. Outer black fragments, middle silver ribbons and inner gold-violet filaments remain separated while wet cliffs, roots and trees streak past in edge parallax. In the final second it banks steeply downward and grows until white light nearly fills the frame. Continuous air roar and metallic energy hiss. Shot 5, 13.4-15.0s: Cut to a steep overhead angle as the core strikes the landing basin. One orange-white flash throws sparks, black stone, rust-red dust and short glowing cracks outward. As it collapses, the identical Warden is already present in a low three-point crouch. Camera jolts once, stabilizes and holds. Heavy impact, debris rain and fading crackle. Cold cyan origin, white-silver layers, purple-blue fibers, rose-gold mechanisms, white-violet core and rust-orange impact. One Warden, one projectile, one impact point. Clean textless frame; no HUD, interface or music.
Verified prompt
Explore Video Workflows
Explore the Kling workflow and compare it with the related video pages. The generator is the source of truth for current model access and settings. Use the prompt library to study published results and the model that created them.
Kling: Turn Ideas Into Cinematic Video
Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.
Explore Kling
From a Brief to a Reviewed Video: The Kling Workflow
Allow time to inspect each video result and refine your brief. Processing time varies by model, request and service load. Change one direction at a time so that you can judge which edit improves the result.

Enter prompt or upload image
For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.

Review Availability, Settings and Credits
Allow time to inspect each video result and refine your brief. Processing time varies by model, request and service load. Change one direction at a time so that you can judge which edit improves the result.

Review and Download Completed Results
When a request completes, inspect the video in History and download the result you want to keep. Review the composition and any unintended details before sharing it with your team or publishing it.
Explore Related Video Workflows
Explore the Kling workflow and compare it with the related video pages. The generator is the source of truth for current model access and settings. Use the prompt library to study published results and the model that created them.
Build Your Kling Video Brief
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Plan One Clear Action per Shot
Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
- For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
- Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
- Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
- Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.

Plan Sound and Visuals for Your Kling Video
Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
- Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
- Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
- Describe speech, ambient sound and music as separate directions in your Kling video brief. Audio output depends on the selected model and the options shown in the generator; check the finished clip rather than assuming sound is included.
- For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Explore Your Next Kling Video Idea
For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.
- For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.
- List the details that matter in your Kling video brief: identity, shape, colors, clothing and background. Use supported references where appropriate and compare every result; exact consistency is not guaranteed.
- Choose only the resolution and aspect ratio shown for the selected model. Check framing, fine details and any text in the completed video. A larger output size does not guarantee a more accurate result.
- Develop your Kling video brief around the result you need. Keep the main direction specific, check supported settings in the generator, and review the completed work before using it in your project.

Describe Camera Movement and Timing
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
- Develop your Kling video brief around the result you need. Keep the main direction specific, check supported settings in the generator, and review the completed work before using it in your project.
- Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.
- For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
- For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
A Clearer Creative Brief for Kling
Allow time to inspect each video result and refine your brief. Processing time varies by model, request and service load. Change one direction at a time so that you can judge which edit improves the result.

Cinematic Storytelling
Break a Kling story concept into short, clearly described shots. Give each shot one action and a camera direction. Review continuity between results before assembling them into a sequence.

Social Media & Marketing
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Product Showcases
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.

Efficient Production Workflow
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
Creative Notes for Your Kling Video Brief
Give the main subject one clear action. For a Kling concept, a precise brief is easier to assess than a list of competing effects.

Kling Video Workflow: Questions & Answers
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
This youdot page explains the Kling video workflow. It helps you write a focused brief and review the available inputs. Current access is shown in the generator; a model name on a guide does not mean it currently accepts requests.
Write your Kling video brief around one visible action. Add the setting, shot size, camera movement and lighting. Keep dialogue and sound cues separate from the visual instructions so the intended scene is easy to understand.
Use only the input modes and controls offered by the selected model. Describe the intended video clearly and add supported references when useful. This page does not promise separate motion-brush, audio-upload, restoration or editing tools.
For your Kling video brief, describe how the subject should move from its starting pose. If the selected model supports an image or ending frame, use it to explain composition and continuity. Do not assume every reference type is accepted.
For a Kling product concept, specify the product shape, material, key detail and setting. Keep logos and claims accurate, allow room for your own typography, and review the result before using it in an advertisement.
You can request a refund within 10 days of purchase if you have unused credits from that purchase and provide a clear reason, subject to our Refund Policy. If eligible, an unused purchase can be fully refunded; a partly used purchase is refunded in proportion to its remaining unused credits. Fully used purchases and free or promotional credits are not refundable.
Credit validity depends on the pack, subscription or promotion that issued them. Review the purchase terms and expiration dates in Settings > Credits. A renewal or new purchase does not extend older credits. Use credits before their stated expiration; do not assume unused subscription credits roll over indefinitely.
Credits charged for a task that is confirmed as failed due to a system error are returned automatically. A task that is still processing has not yet been confirmed as failed. Check its status and your credit history before submitting again. If a confirmed failure still shows an unresolved charge, email support@youdot.app with the task ID.
AI results can vary, so a completed result that differs from your expectations is not automatically treated as a technical failure. Eligible completed image tasks can be submitted for credit refund review using the refund option where available; approval is required. For a video or another issue, contact support@youdot.app with the task ID and details. A credit refund returns credits, not money to your payment method.
Email support@youdot.app. For billing, include your account email and order ID; for generation, include the task ID, issue description and relevant screenshots. If you purchased as a guest, keep the original browser data and payment receipt so we can help locate the purchase.
Explore Your Next Kling Video Idea
Choose only the resolution and aspect ratio shown for the selected model. Check framing, fine details and any text in the completed video. A larger output size does not guarantee a more accurate result.
youdot.app · Updated
What's new on this page
- — Added editable example prompts and separate drafts for text and reference modes, with an action to restore the example.
- — Updated page copy and content.
- — Page content published.